This article presents a solution to the problem of finding the axis aligned largest interior rectangle inside a simple polygon. The solution is implemented using C# in Unity 3D. There’s some mathematics, some pictures, and a link to a fully working implementation.
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Often, a solution to a problem is out there - but a working implementation needs to be constructed to meet the needs of the user. Taking that solution and making it useable can be problematic itself. This article details the process involved in solving such a problem on the road to creating a working implementation.